AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in France, Q1 2024
Discover the performance trends of the top 5 hypercasual games on Android in France during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the leading hypercasual games on the Android platform in France showed varied performance trends. Here is a detailed look at the top 5 games: Block Blast!, Fruit Drop Master, QS Monkey Land: King of Fruits, Piano Magic Star 4: Music Game, and Build A Queen.
Block Blast! saw its weekly downloads peak at 94.7K in the week of January 22, before experiencing a decline to 32.1K by the end of March. The game maintained a steady number of weekly active users, starting at 286.6K in early January and peaking at 365.5K by the end of the month. By the end of March, active users decreased to 301.4K.
Fruit Drop Master demonstrated a strong start with weekly downloads of 101.5K in the first week of January, peaking at 102.8K the following week. Downloads then fluctuated, ending the quarter at 35.7K. Active users rose significantly from 211.7K to 410.5K by the end of January, and maintained a stable range around 368.9K towards the end of March. The game's weekly revenue peaked at $196 in mid-January, then gradually decreased to $34 by the end of the quarter.
QS Monkey Land: King of Fruits experienced a decline in weekly downloads from 104K in the first week of January to 8.1K by the end of March. The number of active users also saw a steady decline from 682.9K to 528.9K over the quarter. The game's weekly revenue started at $174, dropping to $10 by the end of March.
Piano Magic Star 4: Music Game had a consistent performance in terms of weekly downloads, starting at 45.4K in early January and ending at 19.4K in late March. Active users showed a slight decline from 76.9K to 62K over the quarter. The game's weekly revenue remained relatively stable, fluctuating around the $14 mark throughout the quarter.
Build A Queen maintained a steady number of weekly downloads, beginning at 37.4K in early January and slightly decreasing to 21.7K by the end of March. Active users saw a rise from 134.7K to a peak of 139.9K in late February, before settling at 119.8K by the end of March. Weekly revenue for the game was minimal, with fluctuations around $5 to $7.
These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.